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YUMBEE :: RULES : It's different than Yahtzee, it's little more interesting than Jamb :)
Origin
Game Rules
How to Play
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This version of the Yumbee game is formally a one-player game. But it is an excellent chance for the family competition and group fun.
The player may try for the highest possible score in one game, better score then other players, or the best average score from several games.
Object of the game:
    Formally, this version of Yumbee is a single-player game. However, the main objective is to obtain a higher score than your opponents! Yumbee keeps records of the top five scores. Friends and family members can compete playing the game one by one, when they have the time and when the computer is not occupied. The computer remembers the best scores, so everybody knows who is the Yumbee guru of the family! Also, can report your highest score to PrivilegeTech , and be ranked against players around the world. Yumbee also keeps track of how many games have been played and calculates the average score. So, if you are home alone playing Yumbee, you can try for the highest possible score or the highest possible score average.
Game Summary:
    This version of Yumbee is played with five dice and scores in five different columns. In each turn a player may roll the dice up to three times in order to obtain a scoring combination. After rolling the dice, the player must place a score or a zero (sacrifice) in one of the free or open boxes in one of the five columns. The game ends when all scoring boxes have been filled. The scores are totaled and combined with bonus points and differential scores from all five columns.
To Roll:
    Each turn, a player is allowed a maximum of three rolls of the dice, although he or she may choose to stop after the first or second roll. For the first roll, all five dice must be rolled. For the second and third rolls the player may hold any or all dice by clicking on them. The player can deactivate any previously held dice by clicking on them as well. The dice are locked after the third roll and must be scored.
A player can hold or deactivate some or all dice by clicking on them.The computer game allows the player to roll up to three times.
All score boxes are open for scoring only in the free column. In other four the boxes are opened only one by one, after declaring or after the first roll.
Scoring in the Five Columns:

    This version of Yumbee has five different columns, with different ways of scoring in each one.

FREE COLUMN: All the scores in the middle (third) free column are similar to most dice games--the player doesn't need to declare what cell he or she is trying to score in, and all empty cells are always open for scoring.

UP-DOWN: In the first column, the player must fill cells consecutively only from the top to the bottom of the column. In this column, only one cell is open for scoring. For example, at the beginning, the box for ones is open, while others are closed. When the box for ones is filled, the box for twos is opened, and so forth.

DOWN-UP: The first cell that is open in the second column is the Yumbee box at the bottom of the column. The scoring is the same as in the first column.

CALL: For scoring in the fourth column, the player needs to declare or call what cell he or she is trying to score in. The player must declare the cell score after the first roll, and can't have a change of mind after the second roll. The player calls the cell by clicking on the cell he or she wishes to declare. In this column only the empty boxes that are declared after the first roll are open for scoring.

FIRST HAND: All empty cells in the fifth column are open for scoring only after the first roll of the dice. When the dice are rolled the second or the third time all cells in this column are closed for scoring.

Scoring Boxes and Bonus:
    The player must make his or her own decision as to what and where to score based on individual strategy. After up to three dice rolls, the player must place a score or a zero (sacrifice the box) in one of the free and open scoring boxes in one of the five columns. There are 13 scoring boxes in each column on the scorecard, they are: Aces, Twos, Threes, Fours, Fives, and Sixes in the upper section, Maximum and Minimum in the middle section, and 3 of a Kind, Small Straight, Large Straight, Full House, 4 of a Kind, and Yumbee (five of a kind) in the lower section. A cell can be used only once in each game. A player can place a zero at the end of their turn rather than a score, if it is believed that this is an advantage. On the scoreboard there is a 1-6 section, Differential Score section and a lower section, which, when added together with the bonuses, will give you a game total which is recorded by the computer game.
bonus points: If a player has a score of 60 in a column in the 1-6 section, the player will have a 30-point bonus in that column (the small red light respective to that column (above the Bonus 30) and a special sound effect indicates that the bonus has been reached) added to their 1-6 section total. A player can get different bonuses for each score in the lower section of the scoreboard.
The little red lamp indicates that the top total bonus in the column is scored. Each score in lower section is also reworded.
The total of the five dice rolled is meter of luck, but the choosing what, where and when will be entered in the score board is a meter of strategy.
Score Combinations:
1 to 6
If a player chooses to score in the 1 to 6 section, the computer counts and adds only the dice with the same number and enters that total in the appropriate cell. For example, put 4, 4, 3, 4, and 5 in the Fours and you'll get 12 points. The player may enter the total of any number of the same value dice in the appropriate cell in the 1-6 Section. For example, if a player's final dice are 4, 4, 3, 2, and 6, he may choose to score 8 in a Fours cell or 6 in a Sixes cell. If a player is unable to place a score in either box, they must enter a zero (sacrifice) the scoring cell of his choice in either section. In this section, as you will learn later, it is very important to have as many aces as possible. BONUS: If your score in the numbers section is above 60 you will be rewarded with a bonus of 30 points. If you get three dice on every number you'll get exactly 63 points. That is, you can have only two threes and still get a bonus.
Bonus
If your score from the numbers section is above 60 you will be rewarded with a bonus of 30 points. If you got three die on every number you'll get exactly 63 points. So you can have only two threes and still get a bonus.
MAXIMUM, MINIMUM, AND DIFFERENTIAL SCORE: In the free and open score boxes the player can enter a total of any five dice he wants. However, the player should try to get the highest total of five dice he can in the maximum box, and in the minimum box, he should try to get the lowest total of five rolled dice. This is because the computer game calculates the difference between the maximum and minimum and multiplies that with the total of the aces in the same column. For example, if a player has 6, 6, 5, 5, and 3 (25), this is good for scoring in the maximum box. A 2, 2, 1, 1, and 3 (9) combination is excellent for the minimum box. In this case the difference is 16, and in the case that a player has three aces in that column, the differential score would be 48 (3 x 16). Yumbee calculates this for the player, but you should be careful with this part of the game. It is possible to have a negative differential score. In some cases, a player must enter a high score for the minimum and low score for the maximum.
3 OF A KIND:
Three dice with the same value. The points are the total of the three dice plus a bonus of five points. (6, 4, 4, 5, and 4 equals 12 points, plus five bonus points, equals 17 points).
SMALL STRAIGHT: A small straight is when your dice show 1, 2, 3, 4, and 5. This will give you 15 points, and a bonus of 15 points.
LARGE STRAIGHT: To get a large straight you should get 2, 3, 4, 5, and 6. This will get you 20 points and a bonus of 20 points.
FULL HOUSE: A pair and 3 of a Kind is needed. The bonus for each full house is 30 points.
4 OF KIND: Four dice with the same value. This will get you the total points of the four dice with the same value and a bonus of 40 points.
YUMBEE: All dice must have the same value. Yumbee will always give you a bonus of 50 points. In the case of 5, 5, 5, 5, and 5, you get the dice value of 25 and a bonus of 50 to give you 75 points.
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